‘MuscleBody’ by Kas Oosterhuis, implements real time
computing through applications, which operate to an input-output latency of
seconds, enabling response to stimuli within milli- or microseconds. The
project also utilises programmable interactive architecture engaging in
future-oriented research to interact between players and object. It responds to
specific requests, reconfiguring itself in real-time based on the premise that,
interaction can take place only between two active parts, where one active part
is the user and the other one is the building. With this technology, MuscleBody
is able to alter its shape, degrees of transparency and the sound that it emits
in real time via a computer programs calculations which sends corresponding
instructions to the structure. Ultimately, MuscleBody is a dynamic
hypersurface.
For the project to be dynamic, it must rely on responsive technologies
and programming. For the project to exhibit real time behaviour, various motion
and sound sensors must be implemented, code programmed and human interactivity required
to create the dynamics of this hypersurface. The project itself is literally a hypersurface;
Oosterhuis was so heavily involved with hypersurfaces and real time behaviours
he created and directs a research group called ‘Hyperbody’, who introduce
interactivity in the process of design as well as during the use and
maintenance of buildings. A similar project of Oosterhuis’ is the Saltwater Pavilion;
it too has real time behaviours, responding to peoples movements via audio,
lighting effects and dynamic movement. Not only does the project respond to
people within the structure, it responds to outside weather conditions, with
its colour and dimming sequences being controlled by data from a maritime board
unit.
Real time behaviour implies an additional computational
concept; motion kinematics and dynamics, which are motion-based modelling
technqieus, such as forward and inverse kinematics and dynamics. Generating
design in such environments offers the possibility to simulate the movement of
people in order to develop architectural devices responding to this movement.
No comments:
Post a Comment