Antoine Picons “The Surface as Architecture” highlights key
points relating to the changing identity of surfaces, their evolution and what
they are becoming. “The most tangible part of any object, surface is also
associated to visual and tactile sensations of pleasure and pain”1
The growing importance of sensation is related how we perceive the surface,
which has now become an aesthetic to the structure thanks to our digital
technologies. We are able to perceive what was once impossible and not only
understand but recreate the ornamental within the structure itself.
Surfaces have begun to challenge the traditional mode of
presence in architecture, as well as some of the fundamental structures that
have characterized the discipline. Hypersurface has done just this, it has
introduced new elements and aspects into the surface, choosing to interact and
involve the outside world to morph itself and alter into a new structure. The
distinction between exterior and interior has been altered as surfaces do not
define space by closing it, rather, they generate it as layers, allowing for
infinite possibilities.
Stephen Perrellas “Topological Architecture and the
Ambiguous Sign” discusses the work of Object (Cache, Beauce and Hammoudi) and
how they utilise and develop techniques and software to aid the evolution of
architecture through computer programming, reworking “the fundamental geometry
of architecture: substituting the square, circle and triangle, with the frame,
vector and inflection…”2 With script generated models, production
and complex geometries have become readily accessible offering vast flexibility
in design. Essentially, it is ‘exact-modelling’ software that not only allows
fluid forms but radical image-forms such as hypersurfaces.
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